home *** CD-ROM | disk | FTP | other *** search
-
- This copy of umoria includes the first three patch files (upto u487.p3).
-
- Please report problems to wilson@ji.Berkeley.EDU (ucbvax!ucbji!wilson).
-
- This is the second official release of umoria.
- There have been a couple hundred bug fixes and minor enhancements.
- Major notables:
- all core dumping problems should be fixed (I've said this before though...)
- character rerolling is implemented
- program is much faster: makes fewer refresh() calls
- was profiled and optimized
- zillions of register declarations added
- create food does not destroy object under you
- the run '.' command stops when the screen scrolls
- can repeatedly hit ^P to display last twenty messages
- store inventories turn over more often, store inventories change after a
- save/restore of character
- several cheating tricks involving signals no longer work
- scores from panic saved games are not added to the scoreboard
- but can be played normally otherwise
- Still buggy:
- stats are still truncated at 18/100, wearing/wielding an object that would
- raise a stat over 18/100 results in a permanent loss in that stat
- when object taken off
- look, throw only in 8 cardinal directions
- etc...
- See the PROBLEMS file for all the gory info.
-
- Save files from 4.85 can be read by 4.87 without problems (this compatibility
- is why some bugs were not fixed, namely the stat problem above).
-
- No work on MS-DOS portability has been done in the last six months.
- This will be a top priority for the next version.
- And, of course, fixing the many bugs that STILL remain.
-
- ----------------------------------------------------------
-
- UNIX Moria 4.85
-
- Moria is a dungeon adventure game in the manner of rogue, but
- not descended from rogue. Moria is to VMS systems, as rogue
- is to UNIX.
-
- -------------------------------------------------------------
-
- This is my first official release. Work is still in progress.
- This project started in February '87, and play testing started in early April.
- Bug reports from my playtesters have become relatively infrequent,
- so the game should be relatively stable now.
-
- Please send bug reports and/or fixes to wilson@ernie.Berkeley.EDU
- Save file formats may change again.
-
- This version of Moria is based on the original 4.8 VMS Pascal sources
- written by Robert Koeneke, Jimmey Todd, Gary McAdoo and others at
- the University of Oklahoma. I have converted the program into C
- for BSD Unix. The program has since been slowly diverging from the
- original game as I have 'fixed' things that didn't seem to be right.
- Major changes of note are incompatible save file formats (who cares?)
- and an optional rogue-like user interface for my UNIX version as opposed
- to a numeric keypad interface for the VMS version.
-
- To avoid confusion, please refer to this game as UNIX moria, or umoria
- for short.
-
- Don Kneller has ported the program to the IBM PC, and is calling it PCMORIA.
-
- My thanks to Dave Chin and Dave desJardins of Berkeley for playtesting the
- early versions and making many suggestions. Thanks also to Craig Norborg
- of Purdue for rewritting the setuid/scoreboard code in a more rational
- manner.
-
- Jim Wilson
- wilson@ernie.Berkeley.EDU
- ucbvax!ucbernie!wilson
-